this is a post oriented to Unity3D developers, who, like me, would like to use Visual Studio for debugging Unity 3D applications!
I know that third-part plugins like UnityVS are available for this, but it’s still extremely far from being a stable and usable solution for this problem.
On Unity website there’s a section where user can require new features for next releases of the engine. Each request si voted by users and Unity team will implement the ones with the highest number of votes.
So, I ask you to vote here to get in next releases of Unity the native integration of Visual Studio for debugging.
Thanks to all