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Posts made in February, 2014

Hi everyone, this is a post oriented to Unity3D developers, who, like me, would like to use Visual Studio for debugging Unity 3D applications! I know that third-part plugins like UnityVS are available for this, but it’s still extremely far from being a stable and usable solution for this problem. On Unity website there’s a section where user can require new features for next releases of the engine. Each request si voted by...

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